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This is a submission to
Continue Your Game 11
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View all by BarrelRider
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Devlog
Submission to Continue Your Game 6
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Submission to Continue Your Game 11
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Project: Simulacrum (Under Development)
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Devlog
Biweekly Update - 12: CYG Jam 11
July 23, 2026
by
BarrelRider
#weekly
The work that started on making the closed beta just two weeks ago immediately came to a halt as I realized I was missing two crucial elements. So, I had to quickly pivot away and build a dialogue sys...
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Biweekly Update - 11: Levels and Perks
July 09, 2026
by
BarrelRider
#weekly
It's been a busy couple weeks. Since the last devlog, I have finished implementing the perk system, level ups, saves and game loading. With that, the game is at a point where I would consider it out o...
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Biweekly Update - 10: CYG Jam 10 & Caster Class
June 25, 2026
by
BarrelRider
#weekly
Progress is going steadily and I now consider the combat part of it feature complete, except for UX improvements and polish which can come in later. The extra work I put in to make sure everything was...
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Biweekly Update - 9: The Overloader Class
June 12, 2026
by
BarrelRider
#weekly
My plan since the last update was to finish the Overloader class skills so I can see how things play out. I have managed to finalize the last ability today, which is why I delayed the devlog by a day...
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Biweekly Update 8 - CYG Jam 9
May 28, 2026
by
BarrelRider
#weekly
It's the end of another month, which makes this devlog the final update for Continue Your Game Jam 9. If you are here from the submission, also check the 7th devlog. The last few weeks I've spent most...
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Biweekly Update - 7
May 14, 2026
by
BarrelRider
#weekly
I was hoping to get the targeting done this week, but it seems it's not going to make it. I've considered to delay the devlog for a day to maybe make it, but decided against it. That said, I actually...
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Biweekly Update - 6: CYG Jam 8
April 30, 2026
by
BarrelRider
#weekly
This devlog marks the end of the month. If you are here from the Continue Your Game Jam 8, also check out the 5th devlog. I had a bit more free time recently than usual, so I managed to progress furth...
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Biweekly Update - 5
April 16, 2026
by
BarrelRider
Work has been going steadily. I am still implementing the core functions so the updates will remain boring for a while longer. Progress Report Added dynamic animations to abilities. Damage waits for t...
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Biweekly Update - 4: CYG Jam 7
March 30, 2026
by
BarrelRider
Unfortunately work has been quite busy so I haven't done as much as I'd like. I'm posting this early to match with CYG-7 Jam ending. Progress Report Turn system has been implemented. Combat manager tr...
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Biweekly Update - 3: Magic & Worldbuilding
March 18, 2026
by
BarrelRider
#weekly
Progress Report I have managed to spare a few hours this week, which has allowed me to write more than I had originally planned. These are still core stuff, so I'll just write them as bullet points: C...
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Biweekly Update - 2
March 05, 2026
by
BarrelRider
#weekly
Progress Report Progress has been steady. Here is an overview of what has been done in the last two weeks: Created a combat manager to handle turn based combat Created a system to load enemies and pla...
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Biweekly Update - 1
February 19, 2026
by
BarrelRider
#weekly
So... I had written a detailed update here but itch decided it didn't want to save it. Here's a simpler version of it,because I'm not writing the thing again. Character I am using sprites from Minifol...
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The Beginning
February 13, 2026
by
BarrelRider
I've had the idea of Project: Simulacrum for quite some time now, haven't managed to make enough time to actually create a game. The project actually started as a stepping stone for another JRPG I've...
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